Blue Skies: The Future of Technologies – Virtual Worlds and Creative Revolutions

Start Date28/06/2016
Start Time10.00am
End Time4.30pm
Venue Blue Skies Stage
Exhibition Centre
Kings Dock
L3 4FP (Click here to view a map of the venue)

What to expect

Gaming Is Good For Your Health IFB2016 Blue Skies
Addiction, depression, ‘Play Station thumb’. Whenever we hear about gaming we are almost always told it’s bad for us. This session looks at how some gaming technologies are being used to make people better. Augmented reality to help people face phobias, virtual reality to stop the excesses of OCD, and Candy Crush Saga to give some light to those suffering depression.
Matt Southern, Mint Games
Clemens Wangerin, vTime
Mollie Courtenay, Mindwave Ventures
Iain Hennessey, Clinical Director of Innovation, Alder Hey Children’s Hospital
WHEN Tuesday, 28 June 2016 from 10:15 to 11:15
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Turning Social Networks Into Sociable Networks IFB2016 Blue Skies
Social networks really aren’t – social, that is.
Mobile VR presents an opportunity to turn social networks into what they should have been all along – truly sociable experiences. They offer the possibility of spending quality time with family and friends in spectacular, virtual destinations and sharing experiences together from virtually anywhere, at virtually anytime on virtually any device.
In this talk we’ll look at how we can maximise the possibilities offered by mobile VR to create real, sociable networks where people genuinely connect and socialise – and how we encourage repeat engagement and real communication.
WHEN Tuesday, 28 June 2016 from 11:30 to 12:30
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Will VR Kill Culture? IFB2016 Blue Skies
Phil Charnock, Draw and Code
Deborah Aydon, Everyman Theatre
Iain Christie, Liverpool’s Royal Court Theatre
Liam Naughton, The Kazimier
Dr Maria Stukoff, Head of Digital, BBC Academy
Facilitator: Dr David Reid, Senior Lecturer, Computer Science, Hope University
As technology advances, giving us amazing real life experiences at home, is there a risk that we will stop going out? Why bother with a cultural event in a theatre when you could have the ‘hyper-real’ 360 happening with a virtual reality headset in the comfort of your living room? Could VR kill culture? Or can tech and the arts work together to provide new experiences in traditional places?
WHEN Tuesday, 28 June 2016 from 14:15 to 15:15

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